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Skyline Release V0.9.1 - Follow the yellow brick road!

Skyline Release V0.9.1 - Follow the yellow brick road!

Postby SolarPortal » 05 Feb 2015, 17:14

Hi Friends,
we have had an update V0-9-1.

Here we have the release of Skyline V0-9-1 featuring many new features and bug fixes plus some really cool edits. Over the past month we have been working hard trying to bring skyline up to scratch further and have made many tweaks and enhancements that we think many of you will like. Things like Enhanced visual quantity and color coded log console, path editor and cameras, plus some tweaks to particle effects that allow animated textures.
There are not many new lua commands to this release, but it is much more a focused editor side changes.

However, this release is just an interim release as we are already in the stages of working towards the next set of great features such as Navmesh, Visual Scripting and enhancing the resources to allow duplicate named resources plus many more exciting features. We are sorry they did not make it into this release as navmesh had an instability with agents working after a load and visual scripting is moving forward as StarFire is wrapping the system together to have all the connection, inputs and outputs functioning correctly before mass producing modules of all different codebits.

Read More Here: http://www.chi-ad.com/Skyline/Site/?page_id=2674

Note: When upgrading you may not see a bar and skyline will lock up, this has not crashed, so do not be alarmed. it is downloading the new update, we will add a progress bar into the next version..
Conceive, Quantify & Do!
Skyline Game Engine - Lead Developer.
Please provide as much information as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 3770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
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Re: Skyline Release V0.9.1 - Follow the yellow brick road!

Postby ant0N » 05 Feb 2015, 17:31

It is a pity that pathfinding was not included in this update.... But it's still great job!!!! :D :D :D
Sorry for my English. :)
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Re: Skyline Release V0.9.1 - Follow the yellow brick road!

Postby StarFire » 05 Feb 2015, 17:33

We would have had the navmesh pathfinding included but we found a few last minute errors so decided it would be better to get them corrected and release a patch in the next week or two. ;)
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Re: Skyline Release V0.9.1 - Follow the yellow brick road!

Postby AroraI4M » 06 Feb 2015, 01:55

Woah ! That was a big auto update there ! It must have took about 15 min. at least to download !
I Thought it was frozen for a second 'cos it said it wasn't responding but then i remembered: " this update will make it look like it's frozen ! "
Awesome job you guys did ! Now to see if i can make something good with it :)
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Re: Skyline Release V0.9.1 - Follow the yellow brick road!

Postby SolarPortal » 06 Feb 2015, 10:54

Thanks :) and good job :)
We will get this fixed. Obviously the next download will be broken as well, then it will work.
Look forward to seeing your projects and WIP images.
Conceive, Quantify & Do!
Skyline Game Engine - Lead Developer.
Please provide as much information as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 3770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
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Re: Skyline Release V0.9.1 - Follow the yellow brick road!

Postby SolarPortal » 07 Feb 2015, 13:39

just finished upload the player download for 0-9-1 :)
Conceive, Quantify & Do!
Skyline Game Engine - Lead Developer.
Please provide as much information as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 3770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
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