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Skyline Release V0-5-3 Full Alpha

Skyline Release V0-5-3 Full Alpha

Postby StarFire » 21 Nov 2012, 21:42

Here is the new Skyline V0.5.3 Full Alpha release with lots of fixes and new features such as new Lua commands and the eagerly awaited road system ;)

See this post for more details: http://www.chi-ad.com/Skyline/SDN/skyline-news

  • Updated: Camera Speed has been adjusted and slowed down as it was to fast.
  • Updated: Terrain Brush was too large by default, it is now small.
  • Updated: Camera scroll distance is reduced by half for more precision when scrolling.
  • Fixed: Skybox now works with the new system scaling
  • New: Lua - library called input to contain user input related commands.
  • New: Lua - command: input.keyDown(String key) returns 1 is the key is pressed and 0 when key is up.
  • New: Lua - command: input.releaseKey(String key) forces the key in the argument to be released
  • New: Lua - command: input.keyHit(String key) returns 1 is the key is pressed not held.
  • New: Lua - command: input.mouseDown(String key) returns 1 when the mouse button is held down and 0 when released.
  • New: Lua - command: input.mouseHit(String key) returns 1 when the mouse button is clicked.
  • Updated: Skyline Lua API -the new commands added
  • Fixed: Full screen action - load image now opens the open dialog to change the image
  • Fixed: DDS and jpg images now display in editor.
  • Updated: Entity Model type- Animation no contains a combo box with the current entities animation set
  • Updated: Editor Style sheet
  • New: Windows now stay on top of the editor.
  • New: Translation Helper, move, rotate and scale your objects with the precision you want Access it from the engine toolbar.
  • Fixed: Black lines around the bottom of object that intersect the terrain have been fixed.
  • Updated: Grass and terrain Settings have been adjusted to work with 1:1 scale ratio
  • Updated: Projects scene files can be stored in any folder within the scenes folder and be found.
  • Updated: Projects and project scene files have been updated to not reference any hard location path and is made completely dynamic. This means you can pass your project to others and they will be able to load the data located inside as long skyline is installed.
  • Fixed: if working in the asset library scenes folder and referencing a project, then after saving, you can now still load models from the project.
  • Fixed: DOF post FX
  • Fixed: Basic Fog on the scene Settings panel is now fixed. It is fast, and efficient for a good distance fog. It is mess up when editing height/textures/vegetation on the terrain. It was broken due to the brush pass.
  • New: Skyline can now create a special archive file type from zip directories to stop people getting your assets when you hand out projects or Scene files referencing your assets. This new file type is seen as a .ark file type, this is a unique file that cannot be opened by any normal file extraction methods. This is part of the tools menu.
  • New: When using .ark archive file types in a scene, a password has to be entered that links that .ark file to the scene.
  • New: Conversion from .ark back to a zip file is archived through the editor by issuing a password and loading the .ark to be converted. This is part of the tools menu.
  • New: Scene - FarmLand, this demonstrates the use of roads on a terrain.
  • New: Demo - Invaders to test some of the new Lua commands. This will make a good starting point for any Lua experimentation alos this example shows game states, sound and particle effects being used.
  • New: Scene Template - basic game scene with game states and simple game screens. There is a project version to quickly set up a test project using the new updated project system.
  • New: Lua - command: enum.direction_Unit_X() This enum can be used in any argument requiring a vector direction satisfying all 3 values z,y,z
  • New: Lua - command: enum.direction_Unit_Y() This enum can be used in any argument requiring a vector direction satisfying all 3 values z,y,z
  • New: Lua - command: enum.direction_Unit_Z() This enum can be used in any argument requiring a vector direction satisfying all 3 values z,y,z
  • New: Lua - command: enum.direction_Negative_Unit_X() This enum can be used in any argument requiring a vector direction satisfying all 3 values z,y,z
  • New: Lua - command: enum.direction_Negative_Unit_Y() This enum can be used in any argument requiring a vector direction satisfying all 3 values z,y,z
  • New: Lua - command: enum.direction_Negative_Unit_Z() This enum can be used in any argument requiring a vector direction satisfying all 3 values z,y,z
  • New: Lua - command: entity.setQueryFlag(objID,flag); range 1 to 9 When checking ray cast collisions you can choose to target certain objects based on their flags. Only matching flags will return a collision
  • New: Lua - command: entity.isColliding(obj ,direction_x, direction_y, direction_z, range, queryflag) Returns the value 1 if this ray collides with an object
  • New: Lua - command: entity.getLastHitEntityID() Returns the ID of the last object hit with the ray cast system, by calling entity.isColliding(…)
  • New: Lua - command: entity.entityExist(objID) returns 1 if the object exists
  • New: Lua - Event function : function publicFn( int callingID, string value) This scripts function event is called from another script to trigger local functions and pass data between scripts.
  • New: Lua - command: callPublicFn(objID, targetID, value); this calls the publicFn(..) in the target Entity.Call this command to trigger an event in the target entities script.
  • New: Lua - GameState - _GameWin()
  • New: Lua - command: enum.GS_GameWin() to represent the new Game Win state.
  • Update: Lua API: New command have been added to the Skyline Lua API

Note: We have noticed that the terrain brush tool affects the quality of the scene fog. For best result when using the scene setting fog, ensure that the terrain panel has the creation tab selected after you have been editing the terrain.


This is not a patch so please back up any files and uninstall the previous versions before installing the new V0.5.3 version.

Download Here:
http://www.chi-ad.com/Skyline/downloads ... x86.7z.001
http://www.chi-ad.com/Skyline/downloads ... x86.7z.002
http://www.chi-ad.com/Skyline/downloads ... x86.7z.003
http://www.chi-ad.com/Skyline/downloads ... x86.7z.004
http://www.chi-ad.com/Skyline/downloads ... x86.7z.005

Projects
These demo projects can be unzipped into a projects folder such as C:\Aurasoft\SkylineSDK\Projects\
Open these scenes in Skyline and the project magic will work in the background ( we hope LOL)

http://www.chi-ad.com/Skyline/downloads ... armLand.7z
http://www.chi-ad.com/Skyline/downloads ... Invader.7z

As usual any bugs crashes etc please post to the forums.

We hope you enjoy the updates + new features ;)
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Re: Skyline Release V0-5-3 Full Alpha

Postby Ellement » 21 Nov 2012, 21:43

oh lol , am i the first to Download yeahh
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Re: Skyline Release V0-5-3 Full Alpha

Postby StarFire » 21 Nov 2012, 21:43

wow that was fast!! LOL
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Re: Skyline Release V0-5-3 Full Alpha

Postby SolarPortal » 21 Nov 2012, 21:51

:D
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Re: Skyline Release V0-5-3 Full Alpha

Postby Ellement » 21 Nov 2012, 22:08

the farm is huge man , and road looks good . i think i will download 3ds max so i can start again. lol
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Re: Skyline Release V0-5-3 Full Alpha

Postby ant0N » 22 Nov 2012, 08:44

wow! You have done a great job! Finally I can continue testing and examination of the Skyline!!! :D
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Re: Skyline Release V0-5-3 Full Alpha

Postby ucm » 22 Nov 2012, 12:16

i've downloaded now too ^^
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Re: Skyline Release V0-5-3 Full Alpha

Postby iamcheeseontoast » 22 Nov 2012, 18:03

DLing now

Got my long weekend as well. Playtime
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Re: Skyline Release V0-5-3 Full Alpha

Postby Vortex » 05 Dec 2012, 20:47

Very nice, good job! ;)
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