Did you Know that saving your scene in incremental steps can save you from having issues if any file gets corrupted.
For example I have a scene named myScene, every major change to the level I would save the scene as
Major Version:
myScene_A1,
myScene_B1,
myScene_C1 .....
then as I am developing I will make frequent saves to a new save
Minor Version:
myScene_A1,
myScene_A2,
myScene_A3 ... etc
Computers can for whatever reason corrupt data and Skyline uses the core windows and thus can sucome to this problem. There can also be times when a (Beta) feature shows a bug, this bug could in some cases corrupt any save serializer.Or even an act of god such as a power cut when saving to file always best to have some form of data back when using digital systems.
Our scenes can get very complex ( see the gallery ) and like when coding using a versioning system as mentioned above will save your scenes ,as you will only ever lose up to your last save revision.
When playing some RPG games I make back up saves just in case I made a mistake in the game or the game any or other issue corrupts my save game file. Again good practice to have a backup!
Save coding everyone!