Thanks guys,
The evolutionary cycle could be enhanced with a 'Player" change scenario where to acquire the next stage, the 'player' taddy would locate a creature which has died that seems its on the rise as a species, then inject its hormones into the corps to regenerate it as a 'Host' and when mature, transfer itself to the new body
Play would then progress...
So tadpole to Dragonfly type, dead end evo cycle, target first victim then transfer intellect, target next etc...
Environment would be full of competing species with same abilities so player would need to be on its proverbial toes else it would or could be targeted by a lower species seeking to upgrade.
Each successive stage could be incorporated into a Day/Night cycle so that when morning comes, a new world dawns.... e.g from Player as a Lizard critter and wakes into a world where Neanderthal types have evolved and built cave homes or huts, a good skill to have but being more evolved, Lizard would need to target a creature that is one stage down from Neanderthal in order to target said...
Or...Tadpole could evolve all the way thru to a bipedal entity, a normal cycle...
There are lots of possibilities But keeping in mind that the project is intended as Tech Demo, then the overall scenario should be limited in story line without compromising the extents of the engines capabilities in handling In/Outdoors, Space to micro environs, nature/ tech themes and so on...
Still, a small scenario depicting the above elements would go a long way in Player involvement, developer skills and production pipeline values as a guide for would be Skyline acolytes....
How would you tickle a tadpole?