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Gameplay tutorials

Gameplay tutorials

Postby SpiderMack » 04 Dec 2016, 00:31

Examples are good , but video gameplay like below is better


In this video code is not correct.
Entity Player name = playerSpawn
Entity Player tag = spawnPlayer
Code Lua : if entname == "Player" then ...
This is not correct Lua code because Tag or entity name is not "Player"
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Re: Gameplay tutorials

Postby SolarPortal » 04 Dec 2016, 13:11

I think the part you are referring too in the video is the Trigger with the FPS Player which does have a tag name of "Player".

When player triggers, it gets sent back to the PlayerSpawn Object to be reset... e.g. fell off level.
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Re: Gameplay tutorials

Postby epsilonion » 04 Dec 2016, 13:21

This is only a proposal video that I threw together to get the approval of the dev's.

When I start doing series on level building and single examples like loops, conditions, qt plugins, visual mechanics editor, GUI/HUD editor, etc but this is going to come after I have finished the update/upgrade of the documentation say in February ish (if it takes longer than I have planned for).

There will be more content specific videos coming as well as PDF, Kindle books and more but as I say the engine documentation takes priority at the moment.

When using the FPS KIT Player the tag name is automatically "Player"
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Re: Gameplay tutorials

Postby SpiderMack » 04 Dec 2016, 13:39

No worry.
I'll make some tutorials gameplay also :)
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Re: Gameplay tutorials

Postby SolarPortal » 04 Dec 2016, 13:44

Great, excellent....... the more the merrier :)
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