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Skyline Forums • View topic - Simulation/Terrain size
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Simulation/Terrain size

Simulation/Terrain size

Postby Christian » 20 Mar 2013, 15:40

Ok, this one is a long way off but something to bear in mind for the future, when Skyline is released.
If you had a feature to support very large or streaming terrains, this would be highly advantageous.
Simulation is a large (and also growing due to its cost saving potential) market and I can see direct applications from the simulation sector if some way down the line Skyline could support large terrains with geo-referencing, and DIS.
Current simulation engines (VBS2 and Real Time Immersive) aren't great when it comes to large terrains > 50km^2.
Something to consider as a potential sector.
Christian
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Re: Simulation/Terrain size

Postby iamcheeseontoast » 21 Mar 2013, 02:04

I can tell ya the guys have terrain paging planned.

I'm currently working with a 4096 heightmap on a 16k map its now working well.
iamcheeseontoast
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Re: Simulation/Terrain size

Postby SolarPortal » 21 Mar 2013, 09:48

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