ok so what I mean by an in engine wizard system is a system of wizard setup programs for adding new parts to your game, that's in away a tutorial on how to do things with skyline.
for example, this sort of thing would actively change settings and add features to any users current scene or game while teaching them the layout of the actual engine and its more professional tools sets uses, like the actions centre for instance.
from start to finish it could add a character give it collision make it a player and give it other needed attributes to function right. this would mainly speed up workflow for new users of the software while a video tutorial or manual would take time away from it. could cover all the basic and advanced learning curves of the engine?.
I can grab a software game editor and show you an what I mean in a youtube vid if needed, it was great for so many things in the aurora engine that was used for such games as neverwinter nights for pc back in the day, ( made by bioware I think)
I would love to see this in skyline for the hobbyist learner community like me..