by SolarPortal » 30 Mar 2015, 14:53
this is definitely something in the pipeline already. We were aiming for a system that makes it easy to record what happens in the editor for tech support and posting on the forum. But an actual frame renderer would be cool. More like the modelling packages.
Running in real time, the frame rate may be 10 fps and jumpy, but the recording of the video will always be at 60 for smooth cutscenes, but this will take time for the processing of the videos.
This is a technique a lot of the top engines use for their videos when showing game footage or tech reels/demos.
It's kind of cheating when they say it ran 100% in real time in a game engine, but was rendered out frame by frame for smoothness.
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
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