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Skyline Forums • View topic - Material Values (GEN2)
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Material Values (GEN2)

Material Values (GEN2)

Postby TattieBoJangle » 16 Dec 2016, 10:17

Hi guys any chance of getting the sliders values in the material editor for example the alpha reject value/slider so you can match with other models ;)
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Re: Material Values

Postby SolarPortal » 16 Dec 2016, 11:57

Is this the typing of the value in to set the value?



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Re: Material Values

Postby TattieBoJangle » 16 Dec 2016, 13:21

Both typing and slider because when you set up a material save it bake it then go back into it all the values reset it does keep what you set it to but the values don't reflect this for example

Tree-

Brightness changed from 1000 (default value) to 500
Normal changed to 500
Spec changed to 250

Alpha reject values don't change as you move the sliders so no way to know what they are at and when you edit again the slider is reset.

So after you have done all this the sliders + values reset even tho it has the changes if you know what I mean.
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Re: Material Values

Postby SolarPortal » 16 Dec 2016, 13:33

yes, got you :) we have had similar issues. I am afraid it wont make it in for this release but probs the next one :)



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Re: Material Values

Postby TattieBoJangle » 16 Dec 2016, 13:49

That's ok no rush wasn't sure if it was a bug or if it wasn't meant to store the values so just thought I would request it :lol:
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