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Material

Material

Postby TattieBoJangle » 25 Apr 2015, 16:07

I was wondering about the Material section i know when importing models it fetches the file name and looks for the texture well i believe thats how you have it set up. So i have 2 requests the first one is if it detects .N .S load them as just now it only loads the defuse the other is to let it load .dds

so for example if i have a box with textures box_D.tga box_N.tga box_S.tga it would also load if the extension is .dds

hope you know what i mean as many engines do this and would save a massive amount of time.
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Re: Material

Postby SolarPortal » 25 Apr 2015, 16:26

i think i get what you mean.

We shall have a look at some improvements after the release when doing the duplicate resources workflow for you.
It could speed things up a fair bit when importing/converting models for skyline.
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Re: Material

Postby TattieBoJangle » 25 Apr 2015, 17:45

Thanks will the duplicate resources not be in this update ?
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Re: Material

Postby SolarPortal » 25 Apr 2015, 17:49

no. I think i mentioned in the pm's that it was my priority job after this release is out. :)
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Re: Material

Postby TattieBoJangle » 25 Apr 2015, 17:55

ahh yea head like a siv lol
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: Material

Postby SolarPortal » 25 Apr 2015, 18:50

lol, no problem :D
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