i understand more now and it seems to be the same problem Tattie is facing with duplicate resources, which is currently being fixed with a new workflow i am currently building.
I also understand that you have one more feature request:
> Batch convert of multiple materials to apply an alpha rejection material.
Problem faced: The problem with this is that the trunk materials will also end up with an alpha rejection as the parser would not know the difference between trunk or leaves material. Unless all the leaf materials have a specific word in them like leaf or leaves. if the trunk and leaves materials are like "mat 0" & "mat 1", then this will be hard to create a solution for.
It could be possible done by texture name, if the texture has the word leaf or leaves then we could make this happen.
Also could check for a 4th channel which is usually the alpha channel but some textures like .png don't expose this.
Q) How many materials per tree?
Q) What are the names of the materials on the trees?
Q) Is your model directory the same as Tatties?
- Code: Select all
> Tree Models (folder)
> Tree 01 (subfolder)
> tree.fbx
> texture.png
> Tree 02 (subfolder)
> tree.fbx
> texture.png
> Tree 03 (subfolder)
> tree.fbx
> texture.png
> Tree 04 (subfolder)
> tree.fbx
> texture.png
This is the current type of directory and files i am currently trying to make a solution for.
I know this is a pain atm, but i ask you to please bear with us while we try and sort a solution out.
My advice would be for now, if you get a tree working. Leave it be and change the next one. Saves you having to redo all of them.