At first, yeah this whole thing is cool! This may become something great!
But i too dont have any use for this engine as long i cant code my own (fast) systems
add a 1 to the counter of "i need to code"
for example to create a chunked terrain loaded/buffered/unloaded in the background by player pos, to create a big world
some additional thoughts:
(brainstormed, and since im new to this engine, i dont exactly know if u already supporting it, and im only hobbyist)
(fast)editable terrain ingame,
openings in the terrain (cave)
other terrain systems, for example underground terrain (ala dungeonkeeper)
minimap (updated from terrain?)
switch between first person and overview (not talking about the camera)
(server)<->client
GuiControl which can display a scene (character window,...)
model hierarchy: a cannon on a turnable socket on a battlecruiser and u maybe sit in it (which is crap because u never would sit in it because, bla bla...)
grouping units with a rect (rts) ( doesnt the editor aleady hav/need a similar function..)
please support: debugging, multithreading, .net, visual studio and/or monodev
expand from fps only to rts / mmo worlds (without loadingscreens when not teleporting or instancing)
provide some sort of world-segmentation, octrees, instancing, seamless scene transition
keep flexibility, dont hide low level functions/properties
(mesh members(vertexbuffer,indexbuffer...), raycasts and things like that)
maybe i am on the wrong way, but in almost every engine i first have to code hundreds of things again because the engine doesnt support or hides internals and/or make its manipulation/usage slow or cumbersome.
examples(current engine i use): raycast a triangle(not present), change or get a mesh.vertex (need to set/get the complete vertex array), ...
since i am no pro and only coding for fun, i hope u dont sit there and laugh yourself to death havin trouble too look through ur tears
but this are things i would expect in a game engine
( most i was talking about ive already done myself in the one or other engine, the mostly in unity more or less performant
there is enuf out there supporting models/animations/simpleTerrain/collision and so on...i missing real game related systems especially those for NON-FP(s) TP(s) which, for me is the same xept camera location.
greets and keep up your good work!
and i hope i can come back when the coding interface is done

