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Animation Frames

Animation Frames

Postby TattieBoJangle » 25 Aug 2015, 15:09

So my idea behind this is to dramatically cut down the time and hassle it takes getting your animation frames into skyline again no rush ;)

As you all know a lot of engines use a text document with the animation frames and that then in turn sets up the character animation for you so for example the txt document would be.

Idle: 126,246
Attack1: 282,322
Attack2: 325,360
Death: 428,491
walk: 493,523

So it has the name and the frames this could be done inside the mesh editor with a file open then load the text file, also in a post you mentioned that the animations were done via timed and not fames could it be made to the frames ;)
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