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Skyline Forums • View topic - navmesh Agent lookAt()
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navmesh Agent lookAt()

navmesh Agent lookAt()

Postby ant0N » 26 Jan 2016, 14:12

Sorry for my English. :)
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Re: navmesh Agent lookAt()

Postby SolarPortal » 26 Jan 2016, 15:11

not sure as we don't have the lua commands for this.

Can you give an example of how and why to use this.
Why not control the physics or the entity.

Use navmesh.setAgentControlled(obj, 0 ) to disable the agent and then use your own math to rotate the entity or physics.

I dont see why we couldn't program this, but the agent is designed to follow a path only.

Nice to hear from you again antON :)



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Re: navmesh Agent lookAt()

Postby ant0N » 26 Jan 2016, 17:52

thank you, SP! This solved my problem. :D
Sorry for my English. :)
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Re: navmesh Agent lookAt()

Postby SolarPortal » 26 Jan 2016, 18:04

cool :) Glad to help :D



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