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Pop up translation box [Completed]

Pop up translation box [Completed]

Postby iamcheeseontoast » 24 Jan 2013, 15:17

Currently it opens in the middle of the screen, can it open in say top right corner instead.

If thats all I have to worry bout the engine is getting really cool LOLOL.
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Re: Pop up translation box

Postby StarFire » 24 Jan 2013, 16:39

Ok I have just set up the translation box to be able to remember its last position on close so that next time you open it it will open just where you left it. This feature has also being applied to the decimal and step size settings. It will be in the next release for you ;)

iamcheeseontoast wrote:If thats all I have to worry bout the engine is getting really cool LOLOL.


Dont rest yet! as we have new bugs and issues with the next release due to adding new workflows and features, get ready for phase 2! lol ;)
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Re: Pop up translation box [Completed]

Postby iamcheeseontoast » 25 Jan 2013, 01:46

thansk guys, use the translation popup all the time but have to move it every time as well LOL, cause i forget and close it..

I notice the phrase "64bit" seems to have disapeared LOLOLOL
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Re: Pop up translation box

Postby ucm » 25 Jan 2013, 09:16

NightHawk wrote:Ok I have just set up the translation box to be able to remember its last position on close so that next time you open it it will open just where you left it. This feature has also being applied to the decimal and step size settings. It will be in the next release for you ;)

iamcheeseontoast wrote:If thats all I have to worry bout the engine is getting really cool LOLOL.


Dont rest yet! as we have new bugs and issues with the next release due to adding new workflows and features, get ready for phase 2! lol ;)


I'm looking forward to it ^^
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Re: Pop up translation box [Completed]

Postby StarFire » 25 Jan 2013, 09:28

Ah 64 bit!............

There is a version but it has issues with the terrain tools so we decided not to go with it for now :?
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Re: Pop up translation box [Completed]

Postby ucm » 25 Jan 2013, 09:32

NightHawk wrote:Ah 64 bit!............

There is a version but it has issues with the terrain tools so we decided not to go with it for now :?


:cry:
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Re: Pop up translation box [Completed]

Postby StarFire » 25 Jan 2013, 09:43

Dont worry ucm we will release it but we decided it was better time spent getting Skyline to be a stable feature rich product first rather than waste initial time chasing down this bug.

As with all feature requests If anyone has a scene that requires more memory(>4gb) then we would get it fixed as a priority ;)

Note: The only difference is that 64bit runs about 10% faster and handles greater memory.
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Re: Pop up translation box [Completed]

Postby ucm » 25 Jan 2013, 09:50

I understand; I think my primary features are right now going to be character and cloth physics more than anything else anyway ;)
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Re: Pop up translation box [Completed]

Postby StarFire » 25 Jan 2013, 10:21

Yeah Character physics is a high priority for us too ; )
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Re: Pop up translation box [Completed]

Postby iamcheeseontoast » 25 Jan 2013, 12:53

On the other hand "Start as you mean to continue"

Wouldnt it be better to have 64bit / DX11 before adding more and more stuff. Less to go wrong??.
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Re: Pop up translation box [Completed]

Postby datajunkie » 09 Mar 2014, 19:09

I was thinking this very thing :D
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Re: Pop up translation box [Completed]

Postby SolarPortal » 09 Mar 2014, 20:13

We are currently in the process of building the 64bit versions of skyline, with DX11 soon to follow.
You should see signs of 64bit in the next few weeks.
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