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alpha reject

alpha reject

Postby TattieBoJangle » 29 Nov 2016, 10:17

Hi guys for the next update can you increase the alpha reject value as I'm finding with a good amount models its not enough.
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Re: alpha reject

Postby SolarPortal » 29 Nov 2016, 11:58

unfortunately, the alpha reject setting is maxed out. Reject works based on a 0-255 unsigned int 8bit value. This is how its always been. You may find that textures need adjusted accordingly. Any examples that i could try?
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Re: alpha reject

Postby lordalmighty1 » 29 Nov 2016, 16:14

ive had the same issue with gen2 on a model of a character.. I did mention if this was a problem or not if you remember sp m8.
I will send you a model and you can take a look at it.
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Re: alpha reject

Postby StarFire » 29 Nov 2016, 16:18

Sorry La, I think it may have got missed with the workload. But please send the asset and we will take a look for you. If there is a way to improve this for you guys you know we will :D
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Re: alpha reject

Postby lordalmighty1 » 29 Nov 2016, 16:39

model sent to sp in pm message all zipped up in a .rar
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Re: alpha reject

Postby SolarPortal » 29 Nov 2016, 16:55

Sorry la1 and Tattie m8 :)

It seems the material editor is applying it wrong as when i edited the .skymat, i was able to push it much further but it seems to save out with a 0-1 setting rather than 0-255.

My bad and i will get this fixed.

Sorry for any inconvenience caused ! :D
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Re: alpha reject

Postby lordalmighty1 » 29 Nov 2016, 18:09

right o, thought something was up the other week, glad I wasn't mistaken and wasted you time lol :)
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Re: alpha reject

Postby SolarPortal » 29 Nov 2016, 18:12

lol, you guys never waste our time as bringing bugs is what we need.

However, we sometimes forget some bugs when shear amounts of them come through lol :P
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Re: alpha reject

Postby SolarPortal » 29 Nov 2016, 20:13

Ok, all fixed :D

Now the alpha reject works all the way from 0 to 1 which is like 0 -255 but this time we can create a higher incremented slider for finer control on the alpha settings. 4x to be precise.

This will be available in the next update.

Hope this helps guys :D
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Re: alpha reject

Postby lordalmighty1 » 29 Nov 2016, 22:13

cool, thanks m8. :D
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Re: alpha reject

Postby TattieBoJangle » 29 Nov 2016, 22:33

Thanks for the fast fix I did think it was odd as it wasn't the same as version one close but not the same ;)
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