The problem with Skyline, you clik anywhere or too much click in 3D view it crashes.
It is not workflow, it is hazardous crashes many times
, it's too sensitive (i never seen so much exceptions using an editor).
Whatever users are doing, you need a stable product, not crashing whatever user is clicking or doing , editor will display warnings when wrong manipulation, and editor is able to catch errors but no crash so often.
I found logs, lot of Ogre exceptions
- Code: Select all
13:13:29: OGRE EXCEPTION(2:InvalidParametersException): Parameter called rimlightTintColor does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1727)
13:13:29: Compiler error: invalid parameters in D:/SkylineGen1/Asset Library/Models/Characters/Ogre/sinbad_sword.material(634): setting of constant failed
I will help with logs