aha! Asset manager improvements lol
i thought it did go A-Z as it shows mesh, texture, materials etc.. in different positions, so its certainly not type based...
not entirely sure off the top of my head.. lol
Skyline is that big now that remembering every single detail in the engine is impossible when programming
This is something that can definitely be looked at as well as a search on the asset library haha
Something we have wanted
The other plan with the library is too display all the files without a picture so they load in quickly, then go back through using threading to place the images on to speed up the waiting of files at the bottom.
We tend to use the filtering system and shut off the other types we dont need to see to minimize what is displayed, such as show meshes only etc...