Hey Tattie, hope you are enjoying your xmas holidays
Just come on today for first time to respond to some posts
I'm not quite following properly, but what we do see is that you still use the bottom checkbox from the prepare options dialog.
This will cause a material to be created from the diffuse textures on top of the ones exported from the FBX converter.
Using this generated material from texture means you need to apply the materials to every model and bake them back to have them use the correct materials.
What i would suggest is too leave the bottom checkbox "unchecked" on the folder prepare and try again, as the last work done to the prepare folder, made it so the materials exported from the FBX converter look for similar texture names to ensure they dont come in white.
If we look at what you are asking, there are a couple of things:
- You dont want the FBX converter to create materials for you...
- You dont want the FBX converter to export the textures again?
- Finally, if a material references a texture that doesn't exist, then dont export the material....
Is this correct? or could you reclarify a bit
I look forward to hearing from you