Hi guys, I know your busy..
Just one for that huge list i guess.. lol
I started on a weather system linked in with the TOD system and seasons.
Would it be to much to ask for LUA exposure for the volumetric clouds density and other settings.
Lets take an example.
Overcast days = xx density of Vclouds.
Raining days = xx density of Vclouds.
Heavy Raining Days = xx density of Vclouds.
Snowing days = xx density of Vclouds.
Sunny day Varients = no cloud, some cloud, more cloud, etc..
Lightening (like what was in Gen1) would also be great for heavy raining etc.
Would it be much to see about colouring of the clouds like grey, dark grey (heavy rain) etc...
I know its more for the white board but I think it would be requested at some point anyway lol
I know that the environment API lists a load sky but I think that it would benefit from a save/load for the environment settings as a whole and API exposing to load in a envirnment, this way you could visually see the environment effects in editor and load them in when needed through script, it would make it so much easier for the users/new users to create weather systems for there games..
I have much to be getting on with the system like particles and humidity effecting crops and general health (like IRL flu season etc). Basically what I was talking about before.
Thank you