1) Shift + RMB down and mouse move to pan the view (like many other 3D) software
We are planning this as a middle mouse click for most of the editors or features that need panning. e.g. main editor, visual module graph etc...
2) Perspectove and Orthogonal camera switching icon or key function
Orthogonal view is incredibly usefull to precisely place 3D objects in space instead of moving camera in all sides
haha, find it funny that you mention it also. We have been wanting to implement orthoganol for 2D Skyline. But it would also be useful as you say. Not sure on timeframe at the moment though.. lots to do and little time to do them
However, to help speed up your development and placement, you can hold the alt key while an entity is selected to orbit around it, and the holding alt while moving the gizmo will move the camera with the entity in the scene. Very useful and a recent new addition it was.
3) Quick icon or key to move camera directly near the selected object in the scene or object selected in the scene entity list
Double clicking on a scene entity item in the scene entity list will move the camera to look at that object, or pressing alt and then scrolling in will point you towards your entity
4) Small Gizmo to quickly switch between perspective or top, down, sides views, it's very usefull when needing to do precise placement.
This is already in the engine but is on a menu on the overlay screen:
- Clipboard Image (2).jpg (17.34 KiB) Viewed 8984 times
5) Press space to switch between move , rotate and scale object functions (Unreal like).
Sometimes a key press to cycle between tools is faster than move and click with mouse.
this is also possible, but through another set of key combos.
no key press -> Position gizmo
hold ctrl -> Rotate gizmo
hold ctrl + alt -> Scale gizmo
Hope this all helps
p.s. we also have that camera viewport already is dev too when a camera is selected