Hi,
Testing Fps with zombie, if you fire it between legs on empty space it is hit
It is possible to have some auto ragdoll feature making automatically collisions we can adjust ?
Also the main issue is Skyline does not support multiple collision per entity unlike Unity for example
Should Skyline adopt some real "Entity Component" system lot more flexible like Unity ?
(This is something towards CryEngine and Lumbertard are heading)
The actual entity limited to one Physix component only looks very limited in terms of gameplay and collision composition that could be done.