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Animation layers

Animation layers

Postby SpiderMack » 12 Nov 2017, 22:06

Hi,

Another essential feature would be great : animation layers
Be able to define and modify animation layers.

Very usefull to create complex animation character using several animations
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Re: Animation layers

Postby SolarPortal » 12 Nov 2017, 22:21

If your referring to the legs walking/running while the top half is idling/shooting. then this is already possible from script by enabling 2 animations with their weight and the most crucial part is the bone.library() functions which allows you to set the weight of an animation per bone.

Edit: i loved that game :P
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Re: Animation layers

Postby SpiderMack » 12 Nov 2017, 22:39

SolarPortal wrote:If your referring to the legs walking/running while the top half is idling/shooting. then this is already possible from script by enabling 2 animations with their weight and the most crucial part is the bone.library() functions which allows you to set the weight of an animation per bone.

Edit: i loved that game :P


Great i didn't found the good tutorial :lol:
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