Hi,
Another essential feature would be great : animation layers
Be able to define and modify animation layers.
Very usefull to create complex animation character using several animations
SolarPortal wrote:If your referring to the legs walking/running while the top half is idling/shooting. then this is already possible from script by enabling 2 animations with their weight and the most crucial part is the bone.library() functions which allows you to set the weight of an animation per bone.
Edit: i loved that game
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