Hi,
I have a model and i needed to rotate and resize the physix shape.
But it's not possible in Skyline
Only translation is available, did i miss something ?
SolarPortal wrote:The physics shapes are created based on the scale of a model.
In your particular case, you might be better off using the character controller as its capsule is adjustable and can be aligned to the horizontal axis.
planetX wrote:I'm not sure if in Skyline is possible, but the way I was used to work was using two meshes, one for physics (which is invisible) and another one for visuals. Then I attach the visuals to the physics and try to move it with forces.
In your specific case you can have a cube mesh, which can be spawned and transformed by a script several times to cover all the parts of the spaceship, and make them collidable... at least that's how I would approach it. That's what I do for static meshes (scenery) but not sure if it would work with dinamic rigidbodies.
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