Hi,
This is a very common usage in other 3D engines, using a capsule collider to make character controllers or using navmesh navigation. It needs to get rotation constraint on Y, so it can only rotate on Y axis as needed.
I hope this most needed feature will get on board for next update
(There is simple character controller or player controller, but those are tied to Skyline with their own mechanics and underlying logic and way of using them, they can't be used as a new base to make your own character controllers from scratch with full custom logic).