For any feature requests to either the Skyline Engine or the websites and forums please leave your suggestion here.

Physics rotation constraints

Physics rotation constraints

Postby SpiderMack » 23 Dec 2017, 22:53

Hi,

This is a very common usage in other 3D engines, using a capsule collider to make character controllers or using navmesh navigation. It needs to get rotation constraint on Y, so it can only rotate on Y axis as needed.

I hope this most needed feature will get on board for next update :)

(There is simple character controller or player controller, but those are tied to Skyline with their own mechanics and underlying logic and way of using them, they can't be used as a new base to make your own character controllers from scratch with full custom logic).
User avatar
SpiderMack
Skyline Expert
 
Posts: 441
Joined: 02 Dec 2016, 09:15
Skill: Concept artist
Skill: 3D Modeller
Skill: Level Designer
Skill: Scripter

Re: Physics rotation constraints

Postby SolarPortal » 24 Dec 2017, 13:11

The simple character controller is used to make your own mechanics as it is just the physics capsule. You then program what to do with it ;)
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer


Return to Feature Requests

Who is online

Users browsing this forum: No registered users and 5 guests

cron