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support for the FBX [Fully Supported]

support for the FBX [Fully Supported]

Postby ant0N » 07 Nov 2012, 05:31

at the moment I am working with Leadwerks Engine. This is a good engine, but it's annoying that you need to convert the model in the format of GMF. This repelled many beginners.
I'd like to see in this engine everything was simpler. All 3D editors support FBX
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Re: support for the FBX

Postby Ellement » 07 Nov 2012, 07:18

well hmm, FBX hmm, i don't know if it is good idea right now, because there is more important things to do at the moment. The exporter is pretty good as is. I already posted request about Assimp open import library , which has all kind of formats supported. I don't know how difficult would be to add fbx .
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Re: support for the FBX

Postby StarFire » 07 Nov 2012, 11:13

Yes this would be a cool feature ( good idea supporting fbx ) but I think we can make it a lower priority for now until we get some of the more important issues resolved as Ellement mentioned. We will look at adding various importing formats including fbx at a later time, I have added it to our feature to-do list but as low priority ; )
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Re: поддержка FBX

Postby ant0N » 07 Nov 2012, 14:14

no need to do it immediately, it is not so important. The main thing now I know that it will be in the future. Thank you!
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Re: support for the FBX

Postby StarFire » 07 Nov 2012, 14:17

:D
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Re: support for the FBX

Postby Ellement » 25 Sep 2013, 02:51

and the time goes on and we need fbx :)
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Re: support for the FBX

Postby SolarPortal » 25 Sep 2013, 11:19

i will see what i can do :D
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Re: support for the FBX

Postby iamcheeseontoast » 27 Sep 2013, 16:04

Surely if we have Assimp then all bases are already covered.
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Re: support for the FBX

Postby SolarPortal » 28 Sep 2013, 11:38

yes, except for assimp does not use FBX, it must be a licensing issue with autodesk.
i am looking at alternatives. :)
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Re: support for the FBX

Postby iamcheeseontoast » 28 Sep 2013, 15:43

Ah sorry, I just assumed,,,,,
Makes me glad to only require the normal max plugins
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Re: support for the FBX

Postby SolarPortal » 28 Sep 2013, 17:23

np, i really think an FBX import will be great for skyline.
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Re: support for the FBX

Postby TattieBoJangle » 26 Jan 2015, 00:18

This is the only reason i don't use the engine, i keep coming back looking to see if it supports fbx any idea how long it will be.
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Re: support for the FBX

Postby SolarPortal » 26 Jan 2015, 00:19

lol, we haven't updated the thread, sorry. We now have full support of FBX. Simply drag it from explorer into the scene viewport or use the asset manager. Also it handles animations brilliantly and works 95% of the time.

Feel free to try again. ;)

Edit: To get the FBX displaying in the asset manager, activate the "Misc Mesh" in the filters.
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Re: support for the FBX [Fully Supported]

Postby SolarPortal » 26 Jan 2015, 00:28

Here is an image of the FBX files inside the Asset manager.

Image

We also support a full folder batch convert, with a built in scale increase/decrease over the entire folder, this can be accessed by right clicking on the folder in the side list.
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