After installing, the editor, asset manager, and script editor open and run okay. (mesh editor crashes loading assets)
But there seems to be something wrong under the hood.
For example, running the Scripted NeoCharger demo the vehicle does not move. I added some console logging and confirmed that the keys are being registered and that calls like vehicle.accelerate() are being made but nothing happens.
BTW, this shows great promise. Congratulations.
Get some first rate documentation and greater program stability and this is exciting. Much better than game industry projects I usually run across.
If you need help let me know. My day job is application development, but I graduated from majoring in Game Art and design from the Art Institute of Pittsburgh.