Hi,
I was wandering about that very specific gameplay about typic 3D bullet shooter tps games.
Collision Layers :
Player bullets only collide with ennemies and they don't collide with ennemies physic bullets, it is possible in Skyline ?
Raycast layers :
It is also possible to exclude some objects from a raycast collision detection ?
The collision layers is the most usefull, it is planned for a future release ?