Anything to do with physics. Rigid Bodies, Kinematic controllers, vehicles etc.

physics for enterable building

physics for enterable building

Postby cassius_b » 27 Feb 2018, 21:03

I have a house model set up in my scene. Now I need to make it solid but enterable. I knew how to do this some time ago but can't remember where I did it. Heeeeeeelp!
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Re: physics for enterable building

Postby StarFire » 27 Feb 2018, 22:01

Ok what you need to do is add the rigid body action by selecting the model and [RMB] context menu. At the top

Clipboard Image.jpg
Clipboard Image.jpg (32.54 KiB) Viewed 994 times


then in the properties set the body type to "mesh" and PRB Dynamic to "Static"

Clipboard Image (1).jpg
Clipboard Image (1).jpg (20.54 KiB) Viewed 994 times

Hope this helps :)
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Re: physics for enterable building

Postby cassius_b » 27 Feb 2018, 22:56

That worked. Thanks. Sorry if I seem stupid but I am 94 years old and have to use the screen magnifier which means I can only see part of the screen at a given time. Making good progress now. Great engine. Thanks again.
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Re: physics for enterable building

Postby StarFire » 27 Feb 2018, 23:03

Not a problem we would never think any one stupid for asking questions, We are very happy to help :)

Thank you for the kind words about our engine :)

With regards to the on screen interface, this is customizable, sadly not the fonts, but you can move the panels around to make best use the screen. These changes are saved when you close Skyline. Although the script editor has re-sizable fonts ;)
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