yes, it ran fine for me too. it did slow down a bit, but was still able to move around and shoot etc...
Possibly due to mesh physics on all trees

We are planning a compound shapes editor soon.
Maybe some lods will help and cull certain trees at some distances (not all, so it looks like there are trees over there),
but the lods will probably do it.
The alpha and ocean issue is a shader error in the engine which we will try and get fixed, so don't worry about that.
Actually, i am quite surprised the export process worked that well.
Good job overall!

With some polishing, it will be a great area to roam.
The ocean is a big framerate drop though in any scene, this can be sped up by reducing the complexity property.
There are many performance tweaks that can be made, and when you have a game ready, then we will happily help you optimize it
