by SolarPortal » 19 Mar 2015, 12:15
Yes, in skyline, you only pay for the mesh data and texture data once, which then allows usage many times, but it changes when batching and instancing come into play.
Personally, i would make the rain follow the player, depends on world size.
A large map, you wouldn't want the particles going for miles. On the upside you could have pockets of rain areas, doing it this way.
But following the player would be more performance effective in the long run when the rest of the scene is populated and many more particles are added to the scene.
Skyline Game Engine - Lead Dev.
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