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Shando's Goody Bags

Shando's Goody Bags

Postby Shando » 23 Nov 2015, 07:55

Hi All,

Well, I finally took the plunge and put some of my stuff up on the Asset Store :shock:

At the moment, there's only two items, but hopefully over the next few weeks there'll be a few more :P

Firstly, there's the free (yes, FREE!) Polyglot System:

http://www.chi-ad.com/Skyline/AssetStore/index.php?route=product/product&product_id=189

This includes a couple of Scripts to get you up and running with Polyglot in Skyline, and my Polyglot CSV to XML & JSON Converter, built in Qt.

For those that don't know, Polyglot is, basically, a spreadsheet containing over 600 distinct words and short phrases, specifically related to games, in almost 30 different languages (including all of the officially supported Steam languages).

Secondly, there's my Skyline Chat System:

http://www.chi-ad.com/Skyline/AssetStore/index.php?route=product/product&product_id=190

This includes a Skyline Plugin, which enables you to create your game dialog in a spreadsheet-like environment directly within Skyline :D, and several files/scripts that will help you build your very own in-game dialog system.

Both items come with User Manuals but, should you require further assistance, just let me know and I'll try to help you out.

Thanks for reading

Shando
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Re: Shando's Goody Bags

Postby TattieBoJangle » 23 Nov 2015, 09:43

Amazing work Shando I will be sure to pick this up later tonight, other scripts I would be happy to buy would be a pick up script so you can attach it to say a barrel and pick it up and move it ;)
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Re: Shando's Goody Bags

Postby lordalmighty1 » 23 Nov 2015, 14:11

same here shando m8 :)
cant wait to test it out tonight
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Re: Shando's Goody Bags

Postby SolarPortal » 23 Nov 2015, 14:44

Well done Shando :D
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Re: Shando's Goody Bags

Postby lordalmighty1 » 23 Nov 2015, 23:29

ok, just paid for the chat addon software, no idea how to install it or add it to work with skyline though :S. could you include a quick guide to that on shop page please? thanks m8 :)
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Re: Shando's Goody Bags

Postby Shando » 24 Nov 2015, 01:08

Hey Buddy,

Will do (after I get home from work of course ;)), but there should be a manual (pdf) in the download??

Regards

Shando
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Re: Shando's Goody Bags

Postby lordalmighty1 » 24 Nov 2015, 01:15

well, I downloaded it. its just not sure how to open or weather its ment to be opened with notepad or something else completely?.
note pad its all unreadable. so I'm confused lol. no pdf in download that I saw so far anyways lol. though I'm quite sure I'm doing something wrong here.. sorry for being a pain lol
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Re: Shando's Goody Bags

Postby Shando » 24 Nov 2015, 01:20

Hmmm, the download should be a .zip file that you just extract??

I'll check when I get home later today.

Sorry for the hassles, but we will get it sorted!

Shando
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Re: Shando's Goody Bags

Postby lordalmighty1 » 24 Nov 2015, 01:23

no problem m8. thanks though :)
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Re: Shando's Goody Bags

Postby Shando » 24 Nov 2015, 10:02

Hi la1,

Just sent you a pm :)

Shando
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Re: Shando's Goody Bags

Postby SolarPortal » 24 Nov 2015, 11:57

i added .zip to the end of the downloaded filename and it extracted for me.
Edit: This won't happen if you download it again as the zip now has the extension.
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Re: Shando's Goody Bags

Postby Shando » 25 Nov 2015, 04:48

@Tattie -
a pick up script so you can attach it to say a barrel and pick it up and move it


Attached is a simple demo scene showing how you can do this - I can't really sell it as it's based on Ant0n's "Note" Script (thanks Ant0n ;))

NB: This DOES NOT use Physics as Skyline kept crashing on me when I tried to run it with a Dynamic Rigid Body attached to the box :cry: (@SP - there is absolutely nothing in either of the logs to explain why, but I have PM'd you the .wer file).

NB2: A useful command would be to be able to get the Bounding Box of an entity (*** HINT! HINT! ***) that way the actual dropping of the box could be better.

Hope you find it useful.

Shando
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Carry_Demo.zip
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Re: Shando's Goody Bags

Postby SolarPortal » 25 Nov 2015, 11:33

Hi Shando,

For the physics crash, can you create a new scene, add a sphere then attach the rigidbody. Set dynamic and sphere and does it fall?.... lol :P

As for the bounding box of an entity. We already have these functions exposed:

Code: Select all
size = newType.vec3(entity.getBoundingSize(obj));
radius = entity.getBoundingRadius(obj);
boundingMin = newType.vec3(entity.getBoundingMinimum(obj));
boundingMax = newType.vec3(entity.getBoundingMaximum(obj));


Hope this helps :D
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Re: Shando's Goody Bags

Postby Shando » 25 Nov 2015, 14:50

Hi SP,

Strange, just tried what you suggested and that worked fine. I also added it to the "Carry" test and again it worked fine?? Must just have been one of those things :(

We already have these functions exposed
- oops, must have forgotten about them :oops:

Thanks

Shando

PS: I'll redo the "Carry" example just using Physics as an alternative.
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Re: Shando's Goody Bags

Postby SolarPortal » 25 Nov 2015, 14:52

cool, glad you got it all working. Was a bit worried on the physics breaking as its quite an awkward system to fix lol :P

Keep it up! :D
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Re: Shando's Goody Bags

Postby TattieBoJangle » 25 Nov 2015, 20:43

Thanks Shando :D and thanks your your great gui script works great ;)
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Re: Shando's Goody Bags

Postby Shando » 26 Nov 2015, 01:28

Hi all,

I've made a bit of an update to my "Carry" script :)

You can now raise/lower the object being carried, and rotate it :P

I'll start a new topic for it, so it doesn't get lost.

Shando
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