Showcase your assets and new products.

WIP Pirate Myke Rails Kit

WIP Pirate Myke Rails Kit

Postby Pirate Myke » 15 Feb 2015, 07:19

Started converting assets for the store, This will be a rails kit. All Models and textures Original by me. (Not the trees, and terrain.)

Contents: Straight track, variety of curved tracks, different lengths and radius. Switch out sections Parallel and Un Parallel.

Diesel Locomotive, Flat Car, Different Payloads for Flat car, Tank Car, Box Car, Hopper, Caboose.

More video to come.



Comments Welcome.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit
Pirate Myke
Skyline Padawan
 
Posts: 66
Joined: 02 Feb 2015, 15:49
Location: El Dorado, California USA
Skill: 3D Modeller
Skill: Animator
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby ant0N » 15 Feb 2015, 10:07

great job!
It was necessary to show it in motion... ;)
Sorry for my English. :)
User avatar
ant0N
Skyline Moderator
Skyline Moderator
 
Posts: 415
Joined: 02 Nov 2012, 12:49
Location: Россия, Москва
Skill: Programmer
Skill: 3D Modeller

Re: WIP Pirate Myke Rails Kit

Postby lordalmighty1 » 15 Feb 2015, 13:54

great to see your getting stuff done pirate myke m8 :)
User avatar
lordalmighty1
Skyline Moderator
Skyline Moderator
 
Posts: 442
Joined: 02 Jan 2014, 12:13
Location: uk
Skill: Great creative
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby Pirate Myke » 15 Feb 2015, 15:15

Thanks all. Getting the hang of it slowly.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit
Pirate Myke
Skyline Padawan
 
Posts: 66
Joined: 02 Feb 2015, 15:49
Location: El Dorado, California USA
Skill: 3D Modeller
Skill: Animator
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby SolarPortal » 15 Feb 2015, 15:33

wow, so want to see that train moving lol :P Great models and great texturing. We already have a use for those assets :)
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby Pirate Myke » 15 Feb 2015, 16:41

OK will have to work on the moving Cars. Just loading the rest of the converted cars to the scene now.

I am guessing that I will need to use the path editor to follow the intended tracks.

Now, the insert point or where the gizmo is on the model when set in the editor, does this need to be at the perceived lead side of the car for motion? Is this handled in the action and scripts that would be assigned to each car?
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit
Pirate Myke
Skyline Padawan
 
Posts: 66
Joined: 02 Feb 2015, 15:49
Location: El Dorado, California USA
Skill: 3D Modeller
Skill: Animator
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby SolarPortal » 15 Feb 2015, 17:07

cool, i am not sure if the "Entity - Follow" action will do what you want, but its worth a shot. This action controls non-physical object, but it is using the old steering method i created. There is a new and better way of doing it, but that action has not been upgraded yet.

But for a train, you would want it to be physics, so you can shoot it, damage it and eventually blow it up :D Maybe a large character controller could be used. A train would need the wheels to follow the track enough to be believable. We could do with the physics constraints for this so the front of the car pulls all the back ones.

Give it a go, see how far you get and if it can't be done. Then there is another thing we need to do to make skyline even better! :P
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby StarFire » 15 Feb 2015, 17:11

Could use an invisible physics monorail type of profile to make it stay on track, also set any friction to minimum.
Dream the Journey, Live the Experience!
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby Pirate Myke » 15 Feb 2015, 17:25

I will have to give it a try and see what can be done. My script skills are at minimum.

Here is a video of some more of the cars.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit
Pirate Myke
Skyline Padawan
 
Posts: 66
Joined: 02 Feb 2015, 15:49
Location: El Dorado, California USA
Skill: 3D Modeller
Skill: Animator
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby Pirate Myke » 15 Feb 2015, 17:32

Just thinking about this for a bit, and I am figuring it might be easier to rig them together like a snake. Makes it un customizable on the order of the cars, but would have better control I would figure. Will have to try that also, for custom requests.

But I would like to look into the ready to place them and assign an action to follow each other down the path. Better for sales purposes.

We shall see what happens. I am going to spend some time in the vehicles tech demo and stuff to see what is up.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit
Pirate Myke
Skyline Padawan
 
Posts: 66
Joined: 02 Feb 2015, 15:49
Location: El Dorado, California USA
Skill: 3D Modeller
Skill: Animator
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby StarFire » 15 Feb 2015, 17:51

Great looking train set, engine unit looks menacing. would not want to get hit by it lol :D
Dream the Journey, Live the Experience!
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby SolarPortal » 15 Feb 2015, 17:55

yeah, i agree! :)

The vehicles can be a lot of fun! If you need any help, then let us know :)
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby Pirate Myke » 15 Feb 2015, 18:27

OK, the first thing I see is the insert point and orientation do play a major role in the race track demo. Also don't like a preset with collision already assigned. Editor throws no message, but also does no place it in the map. Silent Fail safe.

Edit: I see that I can rotate the vehicle after the collision is refreshed. It is very cool watching one of these go around the race track.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit
Pirate Myke
Skyline Padawan
 
Posts: 66
Joined: 02 Feb 2015, 15:49
Location: El Dorado, California USA
Skill: 3D Modeller
Skill: Animator
Skill: Level Designer

Re: WIP Pirate Myke Rails Kit

Postby lordalmighty1 » 15 Feb 2015, 19:14

great videos m8 :)
User avatar
lordalmighty1
Skyline Moderator
Skyline Moderator
 
Posts: 442
Joined: 02 Jan 2014, 12:13
Location: uk
Skill: Great creative
Skill: Level Designer


Return to Product / Artist Showcase

Who is online

Users browsing this forum: No registered users and 2 guests

cron