After a few days bashing head into the wall over lightmaps, we have successfully got a terrain to lightmap with shadows. This is static lighting and takes a bit to compute so it cant be realtime or tod yet.... we have plans for this though
Anyway, here are the latest shots for Gen2 terrain:
- Gen2_Terrain_lightmaps.jpg (256.61 KiB) Viewed 8720 times
And, we also have a new addition that Gen1 did not have.. Cloud map that moves over the terrain that is based on a black & white image. There arent any properties or load texture button yet, but it is possible to change to your own cloud texture.
- Gen2_Terrain_lightmaps_01.jpg (451.38 KiB) Viewed 8720 times
Notice, the darkened spot in the bottom of that map. That is a cloud moving over the terrain
Edit: Whats next then:
- Next job is updating normals in the mesh or converting to a texture for normal information, which is then used as the geometry normals, this is will be better as we can update at a lesser frequency which wont take any performance.
- Load & Save
By the time i have these done, we should be able to release the terrain to Gen2 users for testing and begin making scenes and games on terrain again.