sure no problem
Updates have slowed minorly due to some changes we are making and of course the family addition( ty
)
Pretty much everything you have wrote is already is dev now.
I havent worked much on the new physics upgrade for a while as we have been working on other bits, same with the mesh optimizations although the merging of submeshes sharing the same material has already been done and ready for the next update.
On the UI note, well, this is secret at the moment.
GUI is still planned in, just trying to find the time to work on it. Plus we have the newer Noesis GUI system to integrate.
Ocean...... There is a high possibility of this being added back in fairly soon, it wont be the same ocean as the previous one was far too sluggish.
Volumetric clouds... this is the one which is probably the slowest to come although we still have the trueskies system to integrate.
The vegetation trees spraying is already in development.
Changes based on the last log are also being worked on and is another reason for the slow update as we change the licensing system to match the new system.
I have supported the development of skyline for 3 years now and still believe that it is a gem of a game development platform.
When all the features get back in that Gen 1 had it will be a complete engine, I mean great UI, work flows and such a small learning curve compared to whats out there at the moment.
Thanks for supporting us, much appreciated. On a project as long as this one, we have to maintain work efficiency which means at times we have to slow down as to not burn out. but as always, we work on skyline everyday for as much as we can.
and yeah, constant rain here now... horrible lol