gui.getAttribute("name") -- Returns attributes such as name, value, id, class etc.... a lot of inputs use the attributes for data sets
gui.getProperty("left") -- This returns the CSS value of a element.
gui.load("Lua_interaction.rml",0,0)
gui.clearComboOptions("Lua_interaction", "optionb_list");
gui.addComboOption("Lua_interaction", "optionb_list", "Option 01")
gui.addComboOption("Lua_interaction", "optionb_list", "Option 02")
gui.addComboOption("Lua_interaction", "optionb_list", "Option 03")
gui.addComboOption("Lua_interaction", "optionb_list", "Option 04")
gui.removeComboOption("Lua_interaction", "optionb_list", 2)
gui.setEnabled()
gui.getEnabled()
gui.clearComboOptions()
gui.addComboOption()
gui.removeComboOption()
gui.getComboSelected()
gui.setComboSelected()
gui.setChecked()
gui.getChecked()
gui.getValue()
gui.setValue()
gui.setSliderMin()
gui.getSliderMin()
gui.setSliderMax()
gui.getSliderMax()
gui.setSliderStep()
gui.getSliderStep()
lua(scenescript,textinput,value)
SolarPortal wrote:Currently, we do not have a set date, but hopefully within the next couple weeks.
There are about 4 main editors left that we need to polish and finish upgrading. The script editor has just been completed with a new dark and light themed code lexer and upgraded snippets where users can make their own plus fixes with the find and options.
Next is GUI editor and mesh editor, then the visual module editor, weapons editor and grass system plugin.
Then a final polish of removing unnecessary menu items or functions to make sure what is there does something
i am sure after release, there will also be a little more work.
If we can release sooner then we will
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