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Skyline Forums • View topic - Code crash (ACTIVE)
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Code crash (ACTIVE)

Code crash (ACTIVE)

Postby SpiderMack » 03 Dec 2016, 12:39

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Re: Code crash

Postby SolarPortal » 03 Dec 2016, 12:42

ok, thanks will have to check this one out.

To move an entity that has a simple character controller, then use the character.library() in lua.
If you spawn a dcc(dynamic character controller) in lua, then you need to use controller.library().

If you are trying to move simple physics rigidbodies, then use the phyiscs.library() where the force commands are.

If you have no physics at all and its a plain entity, then use the entity.library() movement commands. The entity commands are still usable but the ones that handle translation have to use their specific libraries.

Hope this helps :D



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Re: Code crash

Postby SpiderMack » 03 Dec 2016, 12:48

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Re: Code crash

Postby SolarPortal » 03 Dec 2016, 12:50

Gen2 scripting may have bugs in certain commands as changing rendersystem, models, materials affected how alot of things work especially from script. Keep reporting broken lua commands and we will get them fixed :)



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Re: Code crash

Postby SpiderMack » 03 Dec 2016, 13:09

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