Add line "entity.turn(obj, 0, 1 * td, 0) " make crash when run game.
- Code: Select all
obj = 0;
walkSpeed = 30;
turnSpeed = 0.3;
upSpeed = 20;
inv = 1;
gvty = 1;
function onInit(objID)
obj = objID;
character.setJumpDownforce(obj,850);
character.setGravity(obj, 0, -10, 0);
end
function onUpdate( td )
moveSpd = 0;
moveStr = 0;
moveUPSpd = 0;
if(input.keyDown("i")==1) then moveSpd = walkSpeed; end
if(input.keyDown("k")==1) then moveSpd = -walkSpeed; end
if(input.keyDown("u")==1) then moveStr = walkSpeed; end
if(input.keyDown("o")==1) then moveStr = -walkSpeed; end
if(input.keyDown("y")==1) then moveUPSpd = upSpeed; end
if(input.keyDown("h")==1) then moveUPSpd = -upSpeed; end
if (input.keyDown("j")==1) then
entity.turn(obj, 0, 1 * td, 0)
end
end