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Skyline Forums • View topic - Adjusting Physics
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Adjusting Physics

Adjusting Physics

Postby SpiderMack » 03 Dec 2016, 00:51

How do you adjust with visual feedback capsule, cube, sphere sizes and offsets for custom characters and models sizes ?
I have many models detailled, but collision needs to be import because it's better low poly, can i do it ?
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Re: Adjusting Physics

Postby SolarPortal » 03 Dec 2016, 12:54

As mentioned on the other topic, you can debug physics from the Scene setting > Debug physics checkbox.

Also custom shapes are not yet usable but something that is sorely needed to keep good performance with the physics system.
Again, we shall think on best approach and see whats possible the quickest way.

All these reports could take some days to fix but we shall focus on getting these things working.

p.s. one known buggy area of skyline Gen2 atm is cameras. They do some strange results after switching to them and running the game, so these ones we know about :)



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Re: Adjusting Physics

Postby SpiderMack » 03 Dec 2016, 13:35

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Re: Adjusting Physics

Postby SpiderMack » 04 Dec 2016, 00:09

A work around.

Toggle Scene edit in play mode , and have physic debug check in "scene settings", you'll see physics shapes.
When you change a physic shape value and press enter, physics shape displays changes automatically.
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Re: Adjusting Physics

Postby SolarPortal » 04 Dec 2016, 13:00




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