How to (un)mark entities "static" or navmesh ? i don't want characters to be "static" and included on navmesh generation.
No quick button to hide navmesh when generated ?
-Three main materials i will re use a lot for the game, but i need to duplicate and select and object to change textures for each new material, it's too long and i want to work fast with materials. Solution : double click on material we have shader code and textures and parameters, or Material with textures are displayed in "properties" to quick access and quick texture assign like others engine do.
-I would like fast anti aliasing FXAA , optionnal MSAA or TXAA.
- SHIFT + right click down to move editor camera forward and sidewards.
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