This is where active bugs can be seen and where to post a new bug.

Shadows (ACTIVE)

Shadows (ACTIVE)

Postby TattieBoJangle » 10 Dec 2016, 19:11

Bug Description:

I am receiving shadows on transparent objects using the alpha blend the option for cast and receive are both off but the object still receives shadows

EDIT in fact receive does not work on anything so does not need to be alpha

Steps to reproduce:

Use a transparent texture on a block alpha blend it turn cast and receive off place another block down and it will cast a shadow on to it

Visual Proof:

Image

Skyline Version: GEN2

OS Version: Windows 10

Hardware Specs: In sig
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
User avatar
TattieBoJangle
Community Manager
Community Manager
 
Posts: 858
Joined: 26 Jan 2015, 00:15
Location: United Kingdom
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer
Skill: Great creative

Re: Shadows (ACTIVE)

Postby SolarPortal » 10 Dec 2016, 20:55

Is this the same bug as the shadow coming through the floor as if the depth check doesn't work?

Cast Shadows off used to fix the problem. It figures haha :lol:
Is this standing in the way of your project or can it wait til the weekdays(mon, tues)?

Thanks for reporting it Tattie :D ... Gen2 is getting there :) :)
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Shadows (ACTIVE)

Postby TattieBoJangle » 10 Dec 2016, 21:04

Is this the same bug as the shadow coming through the floor as if the depth check doesn't work?


Not sure m8 I thought it was to do with way I had it setup :lol: but I tested it on a new map with just 2 cubes and it seems the check box doesn't activate it but no rush for this just adding it as I go along ;)
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
User avatar
TattieBoJangle
Community Manager
Community Manager
 
Posts: 858
Joined: 26 Jan 2015, 00:15
Location: United Kingdom
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer
Skill: Great creative

Re: Shadows (ACTIVE)

Postby SolarPortal » 10 Dec 2016, 21:13

cool, thanks for the information and enjoy developing :D
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer


Return to Active / New Bugs

Who is online

Users browsing this forum: No registered users and 19 guests