I remember reading somewhere here ( the forum search doesn't like Point or Light as they are too common ) that Point Light Shadows weren't working due to a Shader issue??? Is this still the case??
Thanks in advance
Shando
PS: Changing the Background Colour in Scene Settings doesn't seem to save with the Scene for some reason?
PPS: Is there any way to convert Graphs to Lua (some are too big to view on my 17" laptop screen and there's no way to print them easily)? If not I may have to see if I can come up with something
For example.....
The "Simple Hud" skyGraph would generate something like this (as far as I can tell):
onInit
- Code: Select all
gui.workSpace("SkyUI")
guiID = gui.Load ("Simple_Hud.rml")
local bTmp = True
if (bTmp) then
gui.setFullScreen(guiID)
end
onUpdate
- Code: Select all
local iTmp = 3
local sTmp = "Lives: " .. iTmp
gui.setFontSize(guiID, "lblText1", 20)
gui.setText(guiID, "lblText1", sText)
iTmp = 100
sTmp = "Time: " .. iTmp
gui.setFontSize(guiID, "lblText2", 20)
gui.setText(guiID, "lblText2", sText)
iTmp = 2100
sTmp = "Score: " .. iTmp
gui.setFontSize(guiID, "lblText3", 20)
gui.setText(guiID, "lblText3", sText)