So, I was playing with the platform demo i was working on before and when spawning in a preset, naming the tag for that preset and then deleting it when it hits a trigger gets you an error.
"LUA WARNING:** DELETE OBJECT ** Attempt failed!
You can not delete an entity that was placed in the scene at edit time.
Only spawned entities can be deleted dynamically."
The object is spawned in using the entity.spawnPreset("Barrel05",x,y,z); command.
This is the scene file using the resource collector (works great)...
It worked in gen 1..