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Detail map UV scaling

Detail map UV scaling

Postby SpiderMack » 26 Sep 2017, 12:33

I found that scaling detail map UV with values below 1 works great, but it doesn't work with values greater than 1 (this is what will be the most used for detail maps)


UV scale to 0,3 0,3 works well
UV scale to 3 3 does not work

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Re: Detail map UV scaling

Postby SolarPortal » 26 Sep 2017, 12:51

that looks like a clamp mode has been activated on the detail layer.
try changing the "Material Repeat Mode" to wrap on the first tab of the material editor.
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Re: Detail map UV scaling

Postby SpiderMack » 26 Sep 2017, 12:56

Bug can be close.


Changing to WRAP and the detail UV works great ( and UV scrolling is now also working , looks great to make some moving sand or lava effect quickly) :D

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What is used for CLAMP ?
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Re: Detail map UV scaling

Postby SolarPortal » 26 Sep 2017, 13:01

clamp is useful for uv's that are mapped 0 to 1 whereas wrap allows uv's to work beyond the value of 1.0
we used clamp of billboard grasses to stop wierd edges appearing etc... or atlasted textures use them as they sit within the bounds of 0-1
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Please provide as much info as possible when asking for help.


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Re: Detail map UV scaling

Postby StarFire » 26 Sep 2017, 13:02

Looking good.

Check out the lava materials to get you started.
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