Hi,
I got crash when running the game
1) make a new scene
2) add "Fps armed" player
3) add Zombie character preset from "preset" folder
Run the game.
15:31:20: Mesh: Loading SkyBox.mesh.
15:31:20: Creating resource group Asset Library/Materials/Misc
15:31:20: Added resource location 'M:/3D/Skyline New/Asset Library/Materials/Misc' of type 'FileSystem' to resource group 'Asset Library/Materials/Misc'
15:31:20: Creating resource group Asset Library/Textures/Special/Proto2
15:31:20: Added resource location 'M:/3D/Skyline New/Asset Library/Textures/Special/Proto2/' of type 'FileSystem' to resource group 'Asset Library/Textures/Special/Proto2'
15:31:20: Creating resource group Asset Library/Textures/Detail/Roughness
15:31:20: Added resource location 'M:/3D/Skyline New/Asset Library/Textures/Detail/Roughness/' of type 'FileSystem' to resource group 'Asset Library/Textures/Detail/Roughness'
15:31:20: WARNING: The input texture dirt_roughsand-01_mk.dds is a PF_DXT5 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format.
15:31:20: Could not find datablock of name: [Hash 0x3b8cd35b], with the resource group: [Hash 0x519ca33e].
15:31:20: Creating resource group Asset Library/Environment/Skys
15:31:20: Added resource location 'M:/3D/Skyline New/Asset Library/Environment/Skys/' of type 'FileSystem' to resource group 'Asset Library/Environment/Skys'
15:31:20: Texture: TropicalSunnyDayFront.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
15:31:21: Texture: TropicalSunnyDayBack.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
15:31:21: Texture: TropicalSunnyDayRight.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
15:31:21: Texture: TropicalSunnyDayLeft.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
15:31:21: Texture: TropicalSunnyDayUp.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
15:31:21: Texture: TropicalSunnyDayDown.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
15:31:22: Render Target 'rtt/323937432/[Hash 0x05f70bcc]'
15:31:22: Render Target 'rtt/323937664/[Hash 0xebf45f36]'
15:31:22: Render Target 'rtt/326581656/[Hash 0x83b8c111]'
15:31:22: Render Target 'DepthTexture/325268136/[Hash 0x4ff47638]'
15:31:22: Render Target 'DepthTexture/325268280/[Hash 0xf74cb2ba]'
15:31:22: Render Target 'rtt/326581888/[Hash 0x6f33abcb]'
15:31:22: Render Target 'rtt/326582120/[Hash 0xa7f3ac72]'
15:31:22: Render Target 'rtt/326582352/[Hash 0x85dd9a20]'
15:31:22: WARNING: Texture instance '[Hash 0x9261de0d]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
15:31:22: WARNING: Texture instance '[Hash 0xe9277ff8]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
15:31:22: WARNING: Texture instance 'HlmsTextureManager/10' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
15:31:22: WARNING: Texture instance 'HlmsTextureManager/11' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
15:31:22: WARNING: Texture instance 'DepthTexture/325268136/[Hash 0x4ff47638]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
15:31:22: WARNING: Texture instance 'DepthTexture/325268280/[Hash 0xf74cb2ba]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
15:31:22: WARNING: Texture instance 'rtt/326581888/[Hash 0x6f33abcb]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
15:31:22: WARNING: Texture instance 'rtt/326582120/[Hash 0xa7f3ac72]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
15:31:22: WARNING: Texture instance 'rtt/326582352/[Hash 0x85dd9a20]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
15:31:22: WARNING: Texture instance 'rtt/323937432/[Hash 0x05f70bcc]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
15:31:22: WARNING: Texture instance 'rtt/323937664/[Hash 0xebf45f36]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
|-----------------------------------------------------------
| LOADING LEVEL [XML]
|-----------------------------------------------------------
LOADING Binary: Security Settings
loadPrioritySettings: FileName: ../Data/Scenes/Default
LOADING XML: Priority Settings
LOADING XML: Folders
LOADING XML: SHADOW Settings
LOADING XML: Scene Entities
Error: Cannot generate lods as the mesh does not exist in the resource groups.
Warning: Directional Lights cannot be made static as they require the cameras viewdirection to display correctly.
LOADING XML: Scene Settings
LOADING XML: Terrain Road Settings
LOADING XML: CAMERA Settings
LOADING XML: Load Bookmarks
LOADING XML: Post Effects
setting Bloom Horizontal Samples50
setting Bloom Vertical Samples50
LOADING XML: Navmesh Settings
******* XML :: MISSING FILE:
FileName = ../Data/Scenes/Default.xSkyNavSettings *******
LOADING XML: Scene Sky Env Settings
|-----------------------------------------------------------
| LOAD LEVEL COMPLETED [XML]
|-----------------------------------------------------------
CheckForUpdates: Skyline is now checking for updates!.....
SKY SYSTEM UI UPDATED!
ERROR: No internet connection found.. aborting update
#&127,255,127:| < Skyline Game Is Running! > |
Edit: We used to get this because physx updated that system software to be compatible with physx3 and dropped support of physx 2.8 which is what we use. You may need to install: Download Physx system software v9.13.0725
to get it physx running which may require an uninstall of the latest physx system software first, then install this one and then upgrade to the latest..
I got a working Physix with Unity for example wihtout any issue.
Should not Skyline upgrade to latest version ?
I don't think users will like to uninstall a latest and working Physix version
i also agree that users are not going to want to do this and we will have to come up with a solution.
Edit: if you send me the log first before uninstalling, because it may not be needed if you can run characters etc...
SolarPortal wrote:
So to fix this, find the file temp_graph.skygraph at the above folder location and empty the text file, then press save then reboot the engine.
This could be why it crashes on play and not animate.
StarFire wrote:i am wondering if the default scene has been corrupted
"Skyline is updrading to meet the requirements" what does this means ?
The issue is not animation playing
Play Game Button: This runs the same as animate mode plus any game logic enabling you to see the game running inside the editor. We tend to call this mode "Play game"
Skyline upgrades scenes to always match the new version which allows constant porting from version to version while still keeping backwards compatibility to a high level. The only time this is awkward is when you port from Gen1 to Gen2, otherwise everything will always upgrade without having to redo anything
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