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Skyline Forums • View topic - lordalmighty1 crash/bug reports thread
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lordalmighty1 crash/bug reports thread

lordalmighty1 crash/bug reports thread

Postby lordalmighty1 » 05 Jan 2014, 01:35

ok this is where I will put all my bugs and crash reports for skyline that happen to me.

my system is..
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Machine name: HOOD
Operating System: Windows 8 64-bit (6.2, Build 9200) (9200.win8_rtm.120725-1247)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-78LMT-S2P
BIOS: Award Modular BIOS v6.00PG
Processor: AMD FX(tm)-4100 Quad-Core Processor (4 CPUs), ~3.6GHz
Memory: 4096MB RAM
Available OS Memory: 4078MB RAM
Page File: 2150MB used, 5510MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.02.9200.16384 64bit Unicode
Display Devices
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Card name: AMD Radeon HD 6450
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6779)
DAC type: Internal DAC(400MHz)
Device Type: Full Device
Device Key: Enum\PCI\VEN_1002&DEV_6779&SUBSYS_23111787&REV_00
Display Memory: 2795 MB
Dedicated Memory: 1012 MB
Shared Memory: 1782 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Acer AL1603W
Monitor Model: AL1603W
Monitor Id: ACR004E
Native Mode: 1366 x 768(p) (60.067Hz)
Output Type: HD15
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1151 (English)
Driver Version: 9.2.0.0
DDI Version: 11
Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 1.2
Graphics Preemption: DMA
Compute Preemption: DMA
Driver Attributes: Final Retail
Driver Date/Size: 10/18/2012 01:52:06, 1120768 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2439-11CF-4870-1B03BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6779
SubSys ID: 0x23111787
Revision ID: 0x0000
Driver Strong Name: oem1.inf:cb0ae414a5ce5088:ati2mtag_NI:9.2.0.0:pci\ven_1002&dev_6779
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD
Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------




crash number 1 screen shot


what happened to course this crash.
i had just finished making the best desert scene ive ever seen in an engine :D
i wanted to add a few rocks to the scene, so going to the vegitation models properties panel i types in rock as the name,
followed by choosing rock in the drop down box list, then i hit the choose me button and found a rock from the rock folder.
clicking ok to use this rock coursed the crash. i might be doing something wrong here i guess but im not to sure yet sorry.
User avatar
lordalmighty1
Skyline Moderator
Skyline Moderator
 
Posts: 442
Joined: 02 Jan 2014, 12:13
Location: uk
Skill: Great creative
Skill: Level Designer

Re: lordalmighty1 crash/bug reports thread

Postby SolarPortal » 05 Jan 2014, 15:45

great idea to start your own thread. :D

all terrain work is easy inside skyline, but it is a shame that it crashed.
TIP: Save regularly as skyline can crash, when you have something that looks good, make a save lol.
Also make backup files, just in case of corruption.


Note: The dropdowns for the "Tree", "bush" and "rock" are currently not used as the vegetation system is in development but close to completion, still a few things to stop crashing and a few features to add lol :P.

i have replicated the problem and caused a crash on my system.
I don't think that rock was happy being loaded in. i will try to add a catch in place and stop any model from causing the same error.
thanks again and i will keep you posted :D
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SolarPortal
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Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: lordalmighty1 crash/bug reports thread

Postby lordalmighty1 » 05 Jan 2014, 18:48

User avatar
lordalmighty1
Skyline Moderator
Skyline Moderator
 
Posts: 442
Joined: 02 Jan 2014, 12:13
Location: uk
Skill: Great creative
Skill: Level Designer

Re: lordalmighty1 crash/bug reports thread

Postby SolarPortal » 05 Jan 2014, 20:08

User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer


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