Hi All,
I have a small problem with lighting in my level.
Basically, I have a Point Light in a corridor and when I enter the room on the other side of the corridor wall I can see light shining through (btw the lights in the corridor are red). The image can be found here:
http://1drv.ms/1kr8h86
I have checked that there are no gaps, and the walls are one mesh with one texture.
I'm wondering 2 things:
1) it's got something to do with the material having alpha (the material is based on "Base_Multilight_V1", so it shouldn't have); or
2) it's got something to do with Shadows (which I can't seem to turn on for some reason?).
Any help would be greatly appreciated
Thanks
Shando
PS: I have tried moving the mesh around to ensure that it is not gaps causing this, but it still happens. Also, if I reduce the light distance to about 4, it does go away, but then the lights are not as bright as I would like them.