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collision error with rigid body settings

collision error with rigid body settings

Postby lordalmighty1 » 02 Feb 2015, 02:07

ok, have been making a scene and everything seems to be working when i set up the rigid body collision until test game.
I can jump up ledges wall up and down stairs ect, but pass through walls on the same model :(
I have been using the mesh option, its not dynamic, and has the options ticked for always active on touch. not sure what else to do?.
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Re: collision error with rigid body settings

Postby SolarPortal » 02 Feb 2015, 11:03

I think TattieBoJangle had the same issue and it's currently being looked into by us.
It's the character controller with the terrain active, we have looked into the code and tested with normal spheres, which don't roll through. But the character walks through.

For now if you have an important wall, then use the collision box presets from the "Asset Library/Presets/Skyline Scene Types/Physics Colliders".

We are doing our best to solve these issues :)
Skyline Game Engine - Lead Dev.
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